I have completed 3 more models, uv maps and all. I have a sign, a light fixture, and the aforementioned pallet jack, viewable after the break:
Friday, January 20, 2012
Thursday, January 19, 2012
3DS Max
It's been a while since my last post, what with winter break and getting prepared for graduation. Mostly, I had wanted to be completely finished with my current list of miscellaneous models before posting them, but I'll soon be posting what I have finished so far. While working on a pallet jack model today, however, I learned some valuable lessons.
Tuesday, December 20, 2011
Nemesis
| Reference Image |
More images after the break.
Monday, December 12, 2011
Collision Maps
Last post was mostly to showcase the assets I created. In this post I will go into more detail about collision maps. Prior to this project I have not worked with meshes in UDK (honestly I haven't done very much work with models and meshes of any kind), but in retrospect I should have anticipated collision problems. Automatically matching the collision map to every imported model isn't very feasible, especially for complex shapes.
Collision and UV Maps
The lack of updates recently were not due to lack of progress so much as putting off updating this thing. Mike was finally able to get 3DS Max working and imported my models into UDK. I UV mapped my shelves and they are now ready for texturing. My template isn't exactly efficient, but it's serviceable for now. I didn't want to get too fancy if we needed to change it later.I also discovered my own ignorance in regards to collision bounding. Upon importing the shelves into UDK we found that the collision bound was a cube designated by the 8 extreme corners of the model. Fixing this problem turned out to be quite simple, and I quickly threw together a collision map in 3DS Max for the shelves, as seen in the example below.
Tuesday, November 22, 2011
More Models!
It's been a while since my last post. I haven't gotten much done besides documentation (and Skyrim), until now. I present, the ever useful box!
I would say that this is good progress for 2 weeks. More the come in the future!
...
It's the future now.
I also completed 3 variations of shelving units.
Saturday, November 5, 2011
Let There Be Boxes
So far our team, which we have decided to call BOX'D Software, has been working primarily on documentation and deciding how we want to tackle our project: a warehouse training simulation for Aspire. We've decided to use Unreal for our engine. It has fallen to me to create our model assets and to assist with texturing them.
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