Saturday, November 5, 2011

Let There Be Boxes

So far our team, which we have decided to call BOX'D Software, has been working primarily on documentation and deciding how we want to tackle our project: a warehouse training simulation for Aspire. We've decided to use Unreal for our engine. It has fallen to me to create our model assets and to assist with texturing them.


I decided to start with a box (ambitious, I know), since I haven't used 3DS Max in quite some time. However, one thing led to another and I ended up with several boxes glued together to make a basic warehouse pallet. On the right you can see my pallet in all its UV mapped glory. Below it is the model with a basic (read: 3DS Max default) wood texture and lighting applied.

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