Monday, December 12, 2011

Collision and UV Maps

The lack of updates recently were not due to lack of progress so much as putting off updating this thing. Mike was finally able to get 3DS Max working and imported my models into UDK. I UV mapped my shelves and they are now ready for texturing. My template isn't exactly efficient, but it's serviceable for now. I didn't want to get too fancy if we needed to change it later.






I also discovered my own ignorance in regards to collision bounding. Upon importing the shelves into UDK we found that the collision bound was a cube designated by the 8 extreme corners of the model. Fixing this problem turned out to be quite simple, and I quickly threw together a collision map in 3DS Max for the shelves, as seen in the example below.


Model









Collision

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