Last post was mostly to showcase the assets I created. In this post I will go into more detail about collision maps. Prior to this project I have not worked with meshes in UDK (honestly I haven't done very much work with models and meshes of any kind), but in retrospect I should have anticipated collision problems. Automatically matching the collision map to every imported model isn't very feasible, especially for complex shapes.
Showing posts with label Collision. Show all posts
Showing posts with label Collision. Show all posts
Monday, December 12, 2011
Collision and UV Maps
The lack of updates recently were not due to lack of progress so much as putting off updating this thing. Mike was finally able to get 3DS Max working and imported my models into UDK. I UV mapped my shelves and they are now ready for texturing. My template isn't exactly efficient, but it's serviceable for now. I didn't want to get too fancy if we needed to change it later.I also discovered my own ignorance in regards to collision bounding. Upon importing the shelves into UDK we found that the collision bound was a cube designated by the 8 extreme corners of the model. Fixing this problem turned out to be quite simple, and I quickly threw together a collision map in 3DS Max for the shelves, as seen in the example below.
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