Friday, February 17, 2012

Updates

Importing our models into UDK has been more troublesome than we anticipated. We first ran into an issue with exporting models as .FBX, finding that .FBX files imported into UDK do not keep custom collision models made in 3DS Max. .ASE files will keep collision, but do not keep materials/textures. Thankfully, many of our models do not require custom collision models, and Mike M. found a way to easily create collision models in UDK for our shelves.


Besides messing with importing models into UDK, I've been working on scriptwriting and voice acting the tutorials and dialogues for our simulation.

I've also finished some more models, including a barricade, desk, a large box, a large empty box, and a flat, mono-color rectangle (hardest model ever!). Have some images after the break.
 Barricade

 Desk
Jack w/ improved textures

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